Responsible Design
Everyone deserves to benefit from technology,
regardless of their background, physical or mental ability, location, age, gender, sexuality, ethnicity, income or status.
Inclusive design is better for everyone
Design for All, Always
02
To think
We need to seamlessly integrate the technical and artistic aspects of the work.
This requires a nuanced understanding of the complex intersections of aesthetics, design, and function, as well as an unwavering commitment to accessibility and usability.
Research
01
To do
- Enable diverse customers to represent themselves
as they are e.g. supporting their ethnic, religious, gender, disability & cultural backgrounds etc…
- Provide the tools
different languages or disabilities not to be a barrier for communication
- User test & co-create with users
from diverse backgrounds
- Work with the accessibility team
to ensure our XR guidelines cover all physical abilities
- Provide tools for users to create
content & artefacts and share in the revenue gains.
Research
Avatar
Does My Avatar Look Like Me?"
The goal was to investigate whether the available avatar creation tools offered enough options for diversity and Usability.
9 different people and used 7
avatar creation tools to create 63 different avatars.
Design/ Prototype
Marathon VR Desgin
Design/ Prototype
NFT & AR
Location-Based XR Experience
Research/ Design
Technology Research
-AR Lens studio
The recent research is about the features of Snapchat lens studio and its possibilities, mainly divided into three parts,
1. the main features of the lens studio
2. the additional kit equipped with the lens studio
3. the creation of triangular coordinates based on the main three features, showing the experience of a single feature or the experience of both multiple features