SHOWREEL
Breakdown
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Terrain Generation: Creating a HeightFields node, applying "HeightField Noise" and "HeightField Distort" nodes for basic terrain creation and detail enhancements.
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Terrain Masking and Remapping: Using various nodes like "heightfield flowfield", "heightfield maskbyfeature", "heightfield_blur", "heightfield_copylayer" and "heightfield_remap" to create and modify terrain masks.
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Visual Representation and Detailing: Utilizing visualization nodes to preview information layers and using "HeightField Scatter" for distributing details such as rocks and trees on the terrain.
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Export HDA files.
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Import into UE (Unreal Engine) project.
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Create terrain materials.
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Utilize Layer Blend to correspond to the terrain masks created in Houdini.
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Use Position Noise to eliminate the repetition caused by texture tiling.
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Create terrain grass types.
3D Workflow
Concept and Model
UV map
Modeling and lighting
Lighting Compositing Showreel
For better adjustment and compositing, I split the scene into BG FG , and rendered the foreground and background in layers.
Shader
As a photographer,I am more interested in exploring the possibilities of materials and light in the overall artistic atmosphere than in modelling physical accuracy.
Besides, I have always been passionate about creating shaders with an ink effect which is just come from my Chinese background.
In contrast to the more concrete oil painting style, ink painting is more simple and intuitive about the shape and construction of matter, which can be completed by the viewer through imaginative white space.
At the same time, I was also interested in the malleability of the metal itself, so I tried to express the texture of the combination of ink and metal.
I got this high-contrast colour style photography which is inspired by German Expressionism which just brings out the texture.
Audio visualize Game(UE4, Resolume)
I was introduced to the field of VJ during my undergraduate studies when I used Resolume arena 6 for video creation, and during my postgraduate studies, I tried to adopt the Unreal plugin (Audio Synesthesia) for some musical visualisation play.
Matte painting
My experience as a compositor has led me to use matte painting as a way to quickly build concept designs.